Volumetric media
and spatial narrative.
Current focus
MA in Emerging Media and Narrative Design at Arizona State University (expected December 2026). Thesis direction: 4D Gaussian Splatting as volumetric actors inside a mixed reality film—real-time rendering, spatial agency, and browser-capable pipelines where possible.
Gaussian splatting & delivery
Investigating splat-based scenes for WebXR and archival 3D sites: mesh compression, texture baking, and load-time tradeoffs (in prior production work, optimization and documentation cut page weight enough to halve load times on large WebGL exhibitions).
AI-augmented spatial workflows
Prototyping with generative and assistive tools inside immersive pipelines—measuring iteration speed without giving up authored design decisions. Earlier roles documented 50%+ gains in research throughput when AI tooling was paired with clear human review gates.
Narrative & presence
Studying how story beats, typography, and sound read in head-mounted and passthrough MR—building on prior VR theatre production and published MR performance work (UBC Mixed Reality Performance Symposium, 2021; cybernetics performance piece, 2020).