How Might We?

How might mixed reality, volumetric media, and AI reshape storytelling, interaction, and presence?

This page collects the questions, systems, and experiments guiding my work.

How might perception become interface?

Spatial Synesthesia: a Vision Pro build where gaze drives orchestral composition in real time.

Built with visionOS + RealityKit.
Selected for demonstration at ASU Emerging Media.

How might volumetric cinema respond to space in real time?

ASU MA capstone: a mixed reality film in 4D Gaussian Splatting, with actors captured and steered by spatial agency in real time. Pipeline work continues at ASU Los Angeles.

Now:

Pushing from recorded performance toward spatially responsive cinema.

How might AI reshape creative production without flattening authorship?

How might volumetric media be delivered efficiently across real-time environments?

Compress, ship, and run splats in real time:

At Structural Color Gallery, cut WebGL exhibition load times by 50% across 20 artworks; 20+ usability sessions.

Cross-cutting threads

Problems that sit outside a single project—carried forward from lab, set, and exhibition work.

Resume & metrics →