Leo Danenkov
Experience Engineer & Mixed Reality Designer
Software & Tools
Tools: Figma, Three.js, Blender, 3Ds Max, HTML, CSS, Javascript
Design: User flow maps, User Personas, Documentation Writing, Product Design
Other: System-level Documentation, User Manuals, Troubleshooting Guides, Agile Methodologies, Asana, Slack
Work Experience
Article
Digitization Specialist - CGI Team
Oct 2024 - present
- Building digital twins of furniture with 3Ds Max, Corona Renderer/VRAY, and Substance Designer
- 3D Scanning furniture items with Artec Leo 3D Scanner to save 30% of company's costs on archiving the furniture items
- Utilizing photogrammetry to create realistic textures and look/feel of objects for rendering and cataloguing purposes
- Researching Gaussian Splatting and Nerf integration into scene rendering as a novel approach to 3D object digitization
Structural Color Gallery
Experience Engineer
Feb 2024 - present
- Designed and developed a 3D Web application for viewing scanned sculptures and artworks to digitize unique exhibition
- Authored comprehensive user guides and technical manuals for immersive 3D web experiences, improving user engagement by 25% through clear, intuitive instructions
- Optimized 3D assets and documented best practices for mesh compression and texture baking, decreasing website loading times by 50% and enhancing overall user satisfaction
- Collaborated with an external team of testers to troubleshoot and identify 15 bugs outside of development team reach
Volumetrics.io
Mixed Reality Design Engineer
Feb 2024 - present
- Prototyped and crafted with three.js WebXR experiences to promote a startup in 3D and VR/XR communities online
- Collaborated with cross-functional teams to identify and document over 15+ product issues on GitHub, enhancing product quality and accelerating development timelines by 15%
- Spearheaded the introduction of new documentation tools and workflows, increasing team efficiency by 20% and improving the overall quality and accessibility of technical content
- Developed detailed documentation for cross-platform websites, including system-level requirements and user guides, leading to a 30% reduction in customer support inquiries
Nanome Inc.
Mixed Reality Product Designer
Sep 2023 - Feb 2024
- Designed interactions and user journeys with novel approaches to prototyping decreasing complexity of features for users
- Conducted extensive user research and developed training materials on the application of AI in design, accelerating research processes by 75% and fostering a data-driven approach to product development
- Established standardized documentation practices that reduced user flow errors by 5%, contributing to improved user interface design and user experience
- Conducted 2+hrs user testing sessions with targeted users and performed thorough self-testing to identify bugs and design inconsistencies, refining software interactions and enhancing overall user experience
Projects
ACM SIGGRAPH
VR Theatre Manager
2022
- Managed a team of 25 developers and designers to create an XR Hub for a VR Theatre Show
- Developed comprehensive setup guides and user manuals for VR theater showcases, ensuring high audience engagement
- Documented project insights and lessons learned, contributing to improved planning and execution of future VR projects
iSpace Lab
VR Locomotion Researcher
2021
- Researched and documented the impact of visual cue notifications on continuous locomotion in VR environments
- Developed comprehensive reports on the application of iconography, typeface, and color theory to 3D peripheral UI, providing valuable insights for interface design improvements
Publications
Mixed Reality Performance Symposium UBC
2021
A Mixed Reality Event Through the Looking Glass of Cybernetics
2020
FCAT Undergraduate Conference
2019
Education
Simon Fraser University || Bachelor of Art in Interactive Arts and Technology
2021