Contact

Need my credentials? Print my resume!

Leo Danenkov

Experience Engineer & Mixed Reality Designer

Software & Tools

Tools: Figma, Three.js, Blender, 3Ds Max, HTML, CSS, Javascript

Design: User flow maps, User Personas, Documentation Writing, Product Design

Other: System-level Documentation, User Manuals, Troubleshooting Guides, Agile Methodologies, Asana, Slack

Work Experience

Article Digitization Specialist - CGI Team Oct 2024 - present
  • Building digital twins of furniture with 3Ds Max, Corona Renderer/VRAY, and Substance Designer
  • 3D Scanning furniture items with Artec Leo 3D Scanner to save 30% of company's costs on archiving the furniture items
  • Utilizing photogrammetry to create realistic textures and look/feel of objects for rendering and cataloguing purposes
  • Researching Gaussian Splatting and Nerf integration into scene rendering as a novel approach to 3D object digitization
Structural Color Gallery Experience Engineer Feb 2024 - present
  • Designed and developed a 3D Web application for viewing scanned sculptures and artworks to digitize unique exhibition
  • Authored comprehensive user guides and technical manuals for immersive 3D web experiences, improving user engagement by 25% through clear, intuitive instructions
  • Optimized 3D assets and documented best practices for mesh compression and texture baking, decreasing website loading times by 50% and enhancing overall user satisfaction
  • Collaborated with an external team of testers to troubleshoot and identify 15 bugs outside of development team reach
Volumetrics.io Mixed Reality Design Engineer Feb 2024 - present
  • Prototyped and crafted with three.js WebXR experiences to promote a startup in 3D and VR/XR communities online
  • Collaborated with cross-functional teams to identify and document over 15+ product issues on GitHub, enhancing product quality and accelerating development timelines by 15%
  • Spearheaded the introduction of new documentation tools and workflows, increasing team efficiency by 20% and improving the overall quality and accessibility of technical content
  • Developed detailed documentation for cross-platform websites, including system-level requirements and user guides, leading to a 30% reduction in customer support inquiries
Nanome Inc. Mixed Reality Product Designer Sep 2023 - Feb 2024
  • Designed interactions and user journeys with novel approaches to prototyping decreasing complexity of features for users
  • Conducted extensive user research and developed training materials on the application of AI in design, accelerating research processes by 75% and fostering a data-driven approach to product development
  • Established standardized documentation practices that reduced user flow errors by 5%, contributing to improved user interface design and user experience
  • Conducted 2+hrs user testing sessions with targeted users and performed thorough self-testing to identify bugs and design inconsistencies, refining software interactions and enhancing overall user experience

Projects

ACM SIGGRAPH VR Theatre Manager 2022
  • Managed a team of 25 developers and designers to create an XR Hub for a VR Theatre Show
  • Developed comprehensive setup guides and user manuals for VR theater showcases, ensuring high audience engagement
  • Documented project insights and lessons learned, contributing to improved planning and execution of future VR projects
iSpace Lab VR Locomotion Researcher 2021
  • Researched and documented the impact of visual cue notifications on continuous locomotion in VR environments
  • Developed comprehensive reports on the application of iconography, typeface, and color theory to 3D peripheral UI, providing valuable insights for interface design improvements

Publications

Mixed Reality Performance Symposium UBC 2021
A Mixed Reality Event Through the Looking Glass of Cybernetics 2020
FCAT Undergraduate Conference 2019

Education

Simon Fraser University || Bachelor of Art in Interactive Arts and Technology 2021