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Experience Engineer

Mixed Reality | WebXR | Three.js | Blender | Interaction Design

About the project

The Memory Game XR was a mixed reality prototype designed to explore how interactive digital experiences could support memory retention among older adults in caregiving facilities. Developed using WebXR, mr.js, and Blender, the prototype was part of research investigating how MR experiences could assist caregivers and patients in addressing memory loss. The game was designed to be both cognitively stimulating and engaging, offering users a nostalgic and educational journey through iconic artworks.

Challenge

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Deliverables

Memory loss presents significant challenges for older adults, particularly those in caregiving facilities where cognitive stimulation is essential for well-being. The goal of Memory Game XR was to create an accessible, engaging, and intuitive mixed reality experience that could be played comfortably in stationary XR setups, including while lying down. A key design challenge was ensuring that hand interactions felt natural and responsive, with clear visual feedback for selected objects. The game also needed to balance cognitive engagement with ease of interaction, making it suitable for users with varying levels of mobility.

Inspiration

The project was inspired by childhood nostalgia and art appreciation, incorporating iconic paintings as a way to trigger long-term memory recall. It also took inspiration from existing cognitive therapy techniques, adapting them into a mixed reality format that allowed users to interact with visual content in an immersive way. The research was conducted with a potential user persona in mind, such as Susana Baker (72 y.o.), who enjoys reminiscing about past experiences but struggles with short-term memory.

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Process

The prototype was built using WebXR and mr.js, ensuring cross-platform compatibility while optimizing for hand-tracking and spatial interaction. Early testing focused on: hand interactions and raycasting mechanics to ensure precise object selection, card-matching logic and feedback loops for a smooth and rewarding gameplay experience, user spatial positioning considerations to enhance comfort for stationary players. User research was conducted through keynote presentations and feedback sessions, refining the mechanics based on usability insights.

Achievements

The Memory Game XR prototype demonstrated the potential of mixed reality in cognitive therapy, particularly for older adults in caregiving facilities. Early testing suggested that the art-driven memory exercise helped evoke emotional connections, encouraging participants to share personal stories and engage in meaningful discussions. The research highlighted the importance of intuitive interaction design in XR for accessibility, providing valuable insights for future applications in healthcare and memory rehabilitation.

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