Project Hero Image

Lead Designer

Unity | Blender | Meta Quest | UX Design | Design Research

About the project

Simon Fraser University's Design Facility embraces students' efforts in design and discovery of novel interactions. Synesthesia VR is a prototype exploring the possibility of gaze interaction with virtual environment through colour and sound. Users are guided with colourful furniture installations followed by sounds as an audio feedback fuelling the user's interest in the space even more.

Challenge

Design and develop a Virtual Reality experience embodying user into the vision of a synesthete and their perception of Synesthesia. Wassily Kandinsky was chosen as a reference, since his research findings and documentation on synesthesia propelled the VR experience design decisions. Research of different syntesthetes and their perception of colour to sound. The project needed clear guidelines of shapes, colours, and forms to be used in the experience. Additionally, deep research on sound libraries was required to bridge each colour & shape to sounds and tones of various instruments. For example: yellow colours would playback a range of trumpet notes. Communicating the feeling of Synesthesia to the user inside Virtual Reality as a visual feedback was crucial to ensure the user comprehends seeing and hearing colours.

Deliverables

Guideline on colour to sound relationship created, closely followed by the team while developing the experience. Wassiliy Kandinsky was chosen as a role model of a Synesthete. His research and books on Synesthesia tremendously helped the team in identifying colour palette of the experience as well as the visual style of the virtual world. Color filters were introduced as a visual playback on successful identification of shape and colour. The user would gaze at an object to see a virtual coloured overlay on their eyes approving the seen object.

Process

Researching and gathering requirements to create a sense of synesthesia inside Virtual Reality. Design and prototyping of User Interactions, visual feedback, and virtual environment to embody the user into the mind of Wassily Kandinsky. In this project, I lead a team of developers, 3D designers, and sound engineers to establish guidelines and rules to applying sound to colours connection.